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Help! Grime on tiling wall

3D4D
polycounter lvl 6
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3D4D polycounter lvl 6
Simple expample would be this, see image below. I have a tiling wall texture, and a picture frame. I want to add detail to the wall around the frame, like AO and grime and weathering to make the frame feel more grounded to the wall. My wall texture is tiling so i can't add the detail there as it will tile badly. Where do i add my detail. I guess i could you alpha overlays but not sure if i can get a nice Ao around the edge.
I also plan on presenting this in marmoset. Any ideas on my best options. Thanks

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