Hi there!
I need some help texturing this rock face i made. I have normals, occlusion, cavity, base color, height and an edge map, but i don't know where to go from here. As you might have guessed im not very good in the texturing department.
![screen01_zpsce53f2d2.png](http://i1292.photobucket.com/albums/b567/grimsonfart/screen01_zpsce53f2d2.png)
This is kind of what im looking for
![asdasd_zpsb085685a.jpg](http://i1292.photobucket.com/albums/b567/grimsonfart/asdasd_zpsb085685a.jpg)
Any help would be appriciated
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
http://www.polycount.com/forum/showthread.php?p=1865565#post1865565
A bit of "how to" here
http://www.polycount.com/forum/showpost.php?p=1866337&postcount=68
You'll want more details in your sculpt. Cracks, pebblies, raised edges, etc. Try to emulate the details in your reference. Custom alphas help a lot.