Okay Quixel TEAM:
Lets get some workflow LIVE training started... I have models I'm willing to donate...
The point is, Quixel Suite has a very unique and specific workflow.
User's are experiencing crashes and getting headaches because they aren't properly or can't understand following that workflow per se
Having a Quixel instructor or instructors, while following along texturing simple projects, will allow us to get the intended workflow the program was designed for and strengthens the user community and involvement.
I have a short attention span to empty literature which isn't directly addressing my exact problem, and forums are TIME consuming and random...
I would say one day a week, for 30 minutes to an hour going over topics LIVE with our community...
Whatchu say?
Replies
You don't have to impress us with elaborate tutorials. We already realize that QUIXEL is AWESOME!
Lets just meet up for a brief topic at a time.
ID Maps, Importing and EXPORTING MAPS within other programs or GAME ENGINES, CONTROLLING LAYER STACKS for added detail such as dirt, DEALING with REALISM for NEXT GEN Character Development etc...
Eventually once I'm good enough I plan on contributing with instructional videos...
Thanks for your time!
P.S
My school uses Team Viewer
http://www.teamviewer.com/en/index.aspx
I've used Adobe Connect and it's powerful
http://www.adobe.com/products/adobeconnect.html
@shanteez we posted at the same time so i didnt see yours, great suggestions!
I'm generating my maps in Zbrush,Maya,Knald and XNormal...
Zbrush for tangent space normal
I take that to Knald and create my Height, AO, and Cavity.
Then I use the tangent space normal to create a OBJSPC normal in XNormal.
Lastly I create my ID map in Maya with the plug-gin included in the suite...
its allot of work to do just before entering the Quixel Suite but I'm fine with it because I enjoy dropping the textures on my mesh.
I just need further help with controlling the layer stacks. I find adding the details to the normal's in 2D better than sculpting on them. So I need a workflow for going back and forth from DDO to NDO.
Cheers,
So I really wanna see a tutorial on getting my maps out and rendering organics in Keyshot!