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Author:
Chris186
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sargentcrunch
polycounter lvl 10
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sargentcrunch
polycounter lvl 10
Sep 2014
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Bartalon
polycounter lvl 12
Sep 2014
Whoops, you're using Max, not Maya! Silly me :poly122:
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sargentcrunch
polycounter lvl 10
Sep 2014
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Bartalon
polycounter lvl 12
Sep 2014
Maya has a tool called the IK Spline Handle. It requires joints to work, but basically you pick the start and end joints, then the curve you want it to bind to.
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sargentcrunch
polycounter lvl 10
Sep 2014
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sargentcrunch
polycounter lvl 10
Sep 2014
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Bartalon
polycounter lvl 12
Sep 2014
I haven't come across this problem before, but perhaps you drew the spline out backwards or selected the start/end joints backwards.
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sargentcrunch
polycounter lvl 10
Sep 2014
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