Hey, guys! I finally made some time for maing some adjustments on the specular... I think yeah, you were right, it looks much better than that shiny version I did before...
I'm pretty sure now, I can call this one done (for my level of expertise of course!)
looking good man, liking the metals. have you thought about adding a height map to the arm scales? since its a static render it'd work well and would really make it stand out like the concept
@j.pears well, it's a render in marmoset toolbag.. so I kinda wanna keep it in the in-game style of rendering, so no extra triangulation for displacement materials... but yeah, it would look damn good.
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thank you very much i had 31 people much appreciated my friend. let me(us) know if we can help out with your paper.
I'm pretty sure now, I can call this one done (for my level of expertise of course!)
@skodone thanks, man!