Hey everyone, I've been around here for a while and after a while of being asked by someone else on here, I've decided to set up a thread for getting C&C on things I'm working on and soon to be working on.:khasmo:
First up that closest to being presentable is my Dalek model which recently got a revamp in the form of normal maps and some practicing in Substance painter.
This is my first time testing out a PBR solution and plan on importing all my models into Unreal engine 4 once it's all done and dusted.
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Good job! Keep it up!
I'm not sure if you started the actual texturing process yet though, it looks more like simple one color materials atm.
There also appears to be a few shading errors, most predominately the split in the metal that's in the middle of the front "created by" name plate. If it's a seam caused by the UVs being split that you can't get rid of then I'd suggest moving the seam to a less prominent section to hide, definitely not right in the middle of the nameplate.
I'm also not sure what's going on with the white pixels that looks like an anti-aliasing issue. It might be a problem with the normal map bake or just a rendering issue, I'm not sure but it's definitely distracting.
Other than that nice job so far.
Also looks like your uvs are not well distributed.
Finally check your AO because some areas have none ao at all