Hey everyone,
Just thought I would share this awesome bit of software that I found on Steam Greenlight Concepts. Keep in mind that this is in prototype phase and is subject to change.
Link to the video
If you think this could help you and your workflow Up vote it on steam Green light.
It is planned to support - Unity3D, Unreal Engine, Cryengine, and others
Link to Steam Greenlight
Replies
Hey I did not name it. But you got to admit it is a good attention grabber.
Don't be jealous you didn't think of it first.
"Boner now on Xbone".
So it is a animation retargeting software right ? That's what I got from the video.
It automatically weights your characters to the repective bones. I am pretty sure that Josh can add animation retargeting.
Those initial weights weren't very good, those kind of mistakes shouldn't be happening in modern software.
Unless I'm missing something, I'm not seeing how this is an improvement over Maya & Max's default skin binding workflow.
I'm curious what sets this apart.
From what I understand - It is supposed to be a cheaper alternative to Mixamo.
Also got to keep in mind that this is still very much a prototype and things will be fixed.
Why so sad?
A person should be proud of their boner skills!
Love the name...and currently can't find use for the software/ tool.
https://www.kickstarter.com/projects/1937035674/boner3d
https://www.kickstarter.com/projects/1937035674/boner3d/posts/974151
it seems highly odd the dude would just quit so fast, and indeed the 50,000 kickstarter does seem high when all he needed to do was hire a dude to do a FBX exporter.
Simply 'loading a skeleton' into the mesh and then applying a skin to it is far less impressive than showing the program predetermine or automate where the skeleton bones would be placed in a character mesh.
He named it an auto-rigging software package afterall