Hey guys, I've made a basic metal barrel in Maya (low and high poly), but running into some issues when baking its normals via the Maya Transfer Maps.
Firstly, when I bake using the 'Geometry Normals' (Advanced settings), the normals are all jagged.
Then, when using 'Surface Normals', the normals come out clean and straight, but with some parts missing - in my case bits of the small lid at the top of the barrel.
Any idea how to resolve this? I'm new to the whole high-low process, not sure what I'm doing wrong. Thanks a lot
http://s29.postimg.org/yzoqjv5zb/polycount_model.jpghttp://postimg.org/image/xz97q4n4f/http://postimg.org/image/pw0z7spef/
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