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polycounter lvl 11
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Vendetti polycounter lvl 11
Heya folks, so i've been trying to rig my Finn character:

k6urcf82.jpg


made the model in max and imported it for rig and animation in maya.

now i seem to have a problem with the texture in maya and the resulting export into unity.

zfx5alrl.jpg

normals seem okay, but i got this weird effect on the mesh.

rdmamwdr.jpg

also after importing into unity and applying a new material with the original texture, the mesh seems to have problems with the shadows.

search function didnt help so im asking here, sorry if this question was posted before.

greetings

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