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Temple of Time

Hey all, I've been a lurker here for a while and thought I'd share one of the projects I did in my free time. I work in the visual effects industry (mostly commercials and film here and there) but have been trying to make a shift to games. So, I decided to "learn by doing" and built this simple environment based on the Temple of Time from OOT.

Modeling was done in Maya, Zbrush and Photoshop for textures, running in UE4. There is a lot that I would change in this, but I am happy with how much I learned working on it. If you have any suggestions for improvement, I would love to hear them. I probably won't be able to update this project (I had a massive and unfortunate hard drive failure), but anything I can improve on will go into future work! Also, if anyone has any tips for a better "gem" or "crystal" shader, I feel like I'm definitely lacking there. Thanks!
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And here's a walkthrough.
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