Hey everyone! I am a modern armoursmith, and I concept/model/texture/animate game assets and characters using photoshop, zbrush, and modo, and will be working with UE4 to make a game of my own.
I've been studying and building plate armour of the 15th-16th centuries for the past 5 years, specifically Gothic plate, and the Maximilian-styled fluted armour. Here are some pics of a model I've been working on (that I will eventually build irl, out of carbon steel, leather, hemp cloth or linen, here at my dad's house in China)
And here is a (really) rough zbrush concept for my next suit of armour, Desiderium Sigil, Plate of the Godslayer.
I might enter something into the Chivalry Arms & Armour contest, sounds like fun.
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The game will be a sort-of isometric tower defense, mashing sci-fi with fantasy, with great art and an epic storyline. The game will focus more on hero upgrades and abilities, rather than towers, and will focus also on loot and replayability. Currently I'm working on reusable interior assets in modo; walls, gates, windows, etc.
So thanks, everyone.