Hello there guys!
I will throw few of my latest works. I am mostly into 2D illustration, but I am very very interested in 3D also. So here we go:
Also, I have a serious dilema between Painter and Photoshop, so I painted the same artwork in those two programs to check how it will look like (left - Painter, right - Photoshop):
And here is my study of Justin Sweet's art (one of my favourite artists):
3D:
Replies
I'm curious what your workflow is for your normal map creation for the sci-fi panel? Great work!
Thanks Joel! While painting the ocean image I used few references (without photobashing of course, just looking at photos), which were photos from analog camera. Analog photos have waaaaay better colours than those from digital cameras.
And for the panel workflow, here is a timelapse video:
https://www.youtube.com/watch?v=u_iWwZtlzGg
Here is my newest model - Sci-fi platform. Modeled in Blender, textures in nDo & dDo, rendered in Marmoset:
Edit: Added also even newer model of a boat.
Here is a newest model from me + a timelapse video.
VIDEO: https://www.youtube.com/watch?v=e9Pl_T4FU7s
Here are few of my latest pieces I did.
This is a WIP of a lowpoly model done for a game project I was working on:
Floor panel for the same project as above:
Rusted pipe modeled for fun:
Another pipe. I would model and texture it differently now after some time:
Some simple tables:
Mattresses:
Spaceship:
Alien sculpt done in Sculptris:
Another alien sculpted in Sculptris, ZBrush and rendered in Blender Cycles:
Commode modeled and rendered in Blender:
Badminton (Blender):
Here textured and rendered in Maya:
Aaaand my current model I am working on in Blender (WIP). Rendered in Blender Cycles:
And some Blender Cycles shaders fun:
https://www.youtube.com/watch?v=KUTHrK3HQek