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Maya Variation Shader Shell query.

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deohboeh polycounter lvl 5
I am trying to bake hair planes from a nHair mesh. The problem is there is no variation in the strands and so all the strands look the same. I am trying to create variation by giving each shell a separate material (Any better ideas would be amazing!).

Now I need to know
1. How to query the poly shell of an object
2. How to create and assign a material to the selected faces.

Any help is much appreciated.

Regards
Dev
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