Hello Everybody! Im Desmond Raye, I am 15 years old and i have decided to get into 3D art, namely for game development but i hope to get into high poly modeling as well! I want to post my first 3D model I have created 100% on my own without any tutorials! It is the basic weapon for a FPSoaker game me and a friend are making. Took me about 4 hours.
My questions..
How could I make this model better?
Are there any texturing resources where i could achive the plastic look in the refence image?
Are there are good tutorial resources for me to further my knowledge?
IMAGE LINKS (IN Case the others dont work)
http://imgur.com/7TMJOHRhttp://imgur.com/3FRAQMZhttp://imgur.com/rqfzLvi
The Model
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The Reference I used!
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Replies
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
https://www.youtube.com/playlist?list=PL925958D31D8D30C7
https://www.youtube.com/playlist?list=PLHg49CS2Mq0vbxxnAC5FdZIdcMiMUnu4_