I have been wondering about 2d animation. It's something I have dabbled into in the past. Problem is it takes a long time to get the desired result but it has no limitation technically, only one's drawing skill and patience can be considered as a hindrance to getting a 2d animation job done.
I have been thinking about the commercial aspect of this medium. Is it still relevant in adverts, tv and 2d games?I understand mobile games are becoming very popular and 2d games seem to be gathering a lot of popularity. Broken age is a very good example of a 2d game that did very well.
Do u think 2d animation is profitable or 3d is better? I am more interested in combining the two, preferably 2d for characters and 3d for environments,camera and weapons.
Replies
Disney also shut down their hand drawn studio. So there goes any 2D movies from Hollywood.
you have a source for this ? I imagine the massive need for inbetweeners and cell painters kind of went out the window with the advent of digital
As far as viable...there is always going to be a market for it...even if it's niche
It's not going to make you a millionaire, but neither will working in 3d
There's still a lot of analog work for the animation part of the process for shows like Korra, DC/ Marvel direct-to-video features. Backgrounds are still handpainted.
http://www.youtube.com/watch?feature=player_detailpage&v=thkXOsxQwcI#t=12
[ame="http://www.youtube.com/watch?v=BGwscYFrVZk"]Justice League: The Flashpoint Paradox - "Battle Stations" (Exclusive) - YouTube[/ame]
Look at the credits of a lot of cartoons. The animation gets sent overseas to places like South Korea or Vietnam. Even Japanese anime isn't entirely animated in Japan but also is outsourced.
Also, for anyone here who has done 2d animation, how best do u approach making sure u stay on model while animating. Do u draw ur character several times for a period of time to familarise urself with the proportions and shapes before animating or u animate straight ahead consulting the model sheets as u work?
The game Ryse only had 2 character artists/riggers I believe and they outsourced everything else.
However, mo-cap and mo-cap editing is done inhouse I think. That's probably what seperates it from modern 2D animation.
[ame="http://www.youtube.com/watch?v=iiDOqsWIcbM"]Moonbeam City - A Tour of Moonbeam City - YouTube[/ame]
I am sticking with 3d then. Thanks guys.