Hey guys,
I've poked around on the forums for an answer to this already, but I can't seem to get this to work right, or rather, to figure out exactly what I'm doing wrong.
The short and sweet of it is that when I bake my HP down to my LP in Maya, everything works fine except for one area, where it distorts really badly when I rotate the camera:
Example;
Looking at the normal map, I can see exactly where it is breaking
How do I fix this/prevent it from happening?
The High poly model looks okay... (I think)
Low Poly;
and last but not least, settings;
Help?
Replies
Try adding a bevel to the top and bottom of those 'walls' around that depression, on the low-poly version
Edit: You can also keep that interior as a single shell mapped straight, think of it as unrolling a ring.