Hello, I have a simple question, but I did not yet find the answer to this.
For a game, is it better if I skin and animate a triangulated model, or original, with quads? Or does not matter?
Because from my side, I think that skinning is easier to setup on a quadrangulated model, easier to see loops. But it deformations or just anything else is better on triangulated model from the game engine perspective, I would work with it.
Thanks!
Replies
For the engine, it's the same.
Some engines can take animation data and discard the mesh data, so it doesn't matter at all, some don't, and will have issues if the animated model and the base model don't match.
Generally you'll want to triangulate it, at least before export, and, as Noors mentions, turn any edges you need turned for the deformations you're going to do.