Home 3D Art Showcase & Critiques

Simple barrel

Robbie222
polycounter lvl 3
Offline / Send Message
Robbie222 polycounter lvl 3
Hey , this is my first actual asset created from scratch ( texture wise ). Played around Substance Designer & Painter and this is what I came up with.

Now I realize this will not amaze/impress but I would love some feedback/constructive criticism.


b35319464c.png47ce98d7b7.png

Replies

  • CarlK3D
    Offline / Send Message
    CarlK3D polycounter lvl 7
    I'll breakdown my critique into dot points:
    - scratch details are looking good.
    - Some of your normals are to big (Bigger details on the brown but smaller on the red)
    - Its appears to be a red painted barrel so I assume the brown is rust? but it does not look like rust and seems your relying to much on your normals for your surface details. Most of your surface details should be in the diffuse and you use the normals to help impact on the depth of the object or surface.

    For a model like this I would suggest getting some photo sourced textures such as Painted metal, rusty metal and Oily metal and start masking areas you like and making a detailed diffuse. Then work with your spec and gloss to make sure your getting sharper gloss & spec on your painted and scratched areas and less on your rusty areas.

    Hope this helps, looking good but could use some extra love to make it look amazing!
  • Robbie222
    Offline / Send Message
    Robbie222 polycounter lvl 3
    CarlK3D wrote: »
    I'll breakdown my critique into dot points:
    - scratch details are looking good.
    - Some of your normals are to big (Bigger details on the brown but smaller on the red)
    - Its appears to be a red painted barrel so I assume the brown is rust? but it does not look like rust and seems your relying to much on your normals for your surface details. Most of your surface details should be in the diffuse and you use the normals to help impact on the depth of the object or surface.

    For a model like this I would suggest getting some photo sourced textures such as Painted metal, rusty metal and Oily metal and start masking areas you like and making a detailed diffuse. Then work with your spec and gloss to make sure your getting sharper gloss & spec on your painted and scratched areas and less on your rusty areas.

    Hope this helps, looking good but could use some extra love to make it look amazing!

    Thank you so much! I really appreciate the criticism.

    I have played a bit more and this is what I came up with :

    6d54d481ff.png

    2a48cf0d6a.png
    baf3cabb15.png


    c45efb0d0c.png

    And a UE 4 view :

    4ee080e034.jpg
  • billymcguffin
    Offline / Send Message
    billymcguffin polycounter lvl 11
    Shouldn't the scratches be metal? Right now they look a little weird because I'm not sure what material is under the paint as it is.
Sign In or Register to comment.