Hi guys I need your help. I'm coming across with this problem when baking in xNormal. I don't know why after I export both the low and high poly out in FBX and bring them into xNormal. trying to generate normal and ambient occlusion , it generate maps like these.
And I tried to out put the high res as an OBJ and the low res a FBX, xNormal game me these.
I have totally no idea what's happening. Anyone have some clue? Thank you guys so much!
Replies