Going to be tackling this environment piece as a first environment.
Here is the blockout in max, I tried to match the perspective of it but didn't do a very good job, and some sizes are off, so I might revisit the blockout after I have modelled some props.
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[ame="http://www.youtube.com/watch?v=rswNzZoVLh8"]3ds Max 2014 New Features: Perspective Match - YouTube[/ame]
Definitely look into the Perspective Match tool, will ease your task. Why not go UE4 with this?
I cant wait to see it in 3D
For perspective related questions, I tried using the perspective match but it didnt match up very well, but I have to redo the blockout anyway because I accidently saved over it (oops) So I guess there is no harm in trying.
Thanks for all the feedback once I figure out the problem with max and my PC I'll finally get started