I've finally wrapped up the scene I was making for the noob environment contest! I've put it together inside Unreal Engine 4. Textures are 100% Substance Designer. Below are some screenshots and some material breakdowns:
Really liking the wall material. Overall the scene looks great, my only crits would be the lighting and some of the materials. If the lighting was a little less blown out(especially the white/yellow lights), I think it'd help with the mood. The concept is pretty washed out, but for a game environment, something darker would be more interesting, in my opinion. A lot of the materials seem overly reflective, which could be partially because of the bright lights. Nice job though :thumbup:
Replies
And yes a material breakdowns in Substance would be appreciated ^^.
Hope it helps! And let me know if you have any questions about it
And thanks a lot for all the feedback!