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New York (UDK). Need feedback!

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Screenshot_Final.jpg

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Hi all! I've been reading Polycount for couple years now and learning from all of you, been a absolute pleasure. Finally I am not ashamed to show my work in here, been a rough couple years haha.

Now I am trying to polish my student work for couple weeks before applying for jobs as I just graduated. Would love to hear c&c and be a part of the community from here on.

Would appreciate any feedback.

One of the projects, based on New York in the 40s. Textures are mostly hand painted but some photo textures (cgtextures.com) were used to get the final detail, in vertex painting and on the posters.

Normals baked from Hi-poly models.

Final Screenshots:

Screenshot1.jpg
Screenshot2.jpg

Closer shots:

Detail3.jpg
Detail2.jpg

Texture work:

Car.jpg
Textures.jpg

Would love to hear any feedback, tips, comments, anything really.
Thank you for your time.

Replies

  • DWalker
    On a minor point, when doing a period piece, watch out for anachronisms - pieces from a different time. One of the more common mistakes in a US scene is using the wrong flag; you seem to be using a modern, 50-star flag, when you should have a 48-star flag.
    190px-US_flag_48_stars.svg.png

    Your wear & tear is inconsistent; some pieces are well weathered, while others are pristine.

    The sidewalks feel very wide - twice as wide as I'd expect. Were you working from a period photo?

    Be careful when using ads for actual products. Even if the images themselves are no longer copy-written, the product names & logos remain registered trademarks. For purely personal works this isn't usually a major problem, but it can certainly cause problems with professional work.

    The lighting feels very harsh, and the white fog isn't helping.

    The shadows seem to have some odd artifacts. Most notably, there's a significant gap between the buildings and their shadows in the first image.
  • esDeus
    Excellent feedback, thank you!

    Good thing that you mentioned the flag since that would have never crossed my mind! 50 star flag came in the 1960, so you are absolutely right.

    With the wear & tear I thought that some would be new and thus pristine (Ford 1940 for example), but you are right. Maybe there is a too much of a contrast between the pristine and weathered objects, I should at least add some dirt etc on them to balance it out.
    DWalker wrote: »
    The sidewalks feel very wide - twice as wide as I'd expect. Were you working from a period photo?

    I was working from photo references and think that they were quite wide at the time (with some exceptions of course).

    1cf2eb07384b5e92aab5a3a2bfbaed85.jpg

    f98c98a55a9eced1bd916c4c28783eba.jpg
    DWalker wrote: »
    Be careful when using ads for actual products. Even if the images themselves are no longer copy-written, the product names & logos remain registered trademarks. For purely personal works this isn't usually a major problem, but it can certainly cause problems with professional work.

    I was thinking about that and painting my own posters, but did not had time for that for now. Thank you for the tip.
    DWalker wrote: »
    The lighting feels very harsh, and the white fog isn't helping.

    The shadows seem to have some odd artifacts. Most notably, there's a significant gap between the buildings and their shadows in the first image.

    Will definitely try to work on that, thank you for the feedback. If you have any suggestions when it comes to lighting and overall feel, would love to hear :)

    I have set a time limit of couple weeks to finish this piece and my other one that is almost ready. So will try to keep everything within time frame if I do not spot any major flaws that will take time and need to be fixed.
  • underfox
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    underfox polycounter lvl 7
    Hello, I honestly like where this is going.

    My main crits would be the red and green color on the building and shop respectively. I think they are a bit too vibrant and it makes a clear contrast betwee them and the rest of the street.

    There is something with the car that bugs me, I can't really point my finger on what it is, maybe it's the clean material or thos white window ( Have you tried darker windows ?)


    The fog is quite strong ( why that blue color ? ) and we can't see the sky. Maybe having a nice blue sky would help with the overall ambiance. The lightning is a bit pale too. Try imagine a season. If it's summer for exemple, try having a yellowish lightning and with less fog ( don't oversaturate it with yellow either, it needs to be subtil). Right now the lightning is neutral. Where are those shadows coming from at the center of the street? they are not connected to any buildings?

    Having some irregularity of height between building might help making the street more interesting, as right now from the screen they all seem to have the same height and every window are allined perfectly at the same height also. Try having some opens with carpets hanging at the window or something like that.

    Other than this it definitly have potential to be ace stuff. Keep up the good work.
  • esDeus
    First of all thank you for your feedback and kind words :)
    underfox wrote: »
    My main crits would be the red and green color on the building and shop respectively. I think they are a bit too vibrant and it makes a clear contrast betwee them and the rest of the street.

    Will try to balance it a bit, but I agree, some of the colours are a bit too vibrant.

    One option would be to play with the post processing and go for something like this:

    c28a98b85556f3c515eb75b3d6d4a522.jpg

    underfox wrote: »
    There is something with the car that bugs me, I can't really point my finger on what it is, maybe it's the clean material or thos white window ( Have you tried darker windows ?)

    No I have not, will have a look at it :)
    underfox wrote: »
    The fog is quite strong ( why that blue color ? ) and we can't see the sky. Maybe having a nice blue sky would help with the overall ambiance. The lightning is a bit pale too. Try imagine a season. If it's summer for exemple, try having a yellowish lightning and with less fog ( don't oversaturate it with yellow either, it needs to be subtil). Right now the lightning is neutral. Where are those shadows coming from at the center of the street? they are not connected to any buildings?

    I totally agree. Seems that I took the first shot from a bit too afar so the importance volume and lut was not properly on (kind of blending). But in anyway I still need to tweak the lighting a lot. The light in the center is coming from the alley that is in between the buildings.

    Like DWalker pointed out, I seem to have some weird artifacts in the shadows as well, need to have a look at it as well.
    underfox wrote: »
    Having some irregularity of height between building might help making the street more interesting, as right now from the screen they all seem to have the same height and every window are allined perfectly at the same height also. Try having some opens with carpets hanging at the window or something like that.

    Yeah you cannot really see the differences when taken from street level, so that could be an excellent idea to make the height difference more obvious! Need to add something on some of the windows as well. Just do not want to overdo the scene so need to find a good balance.
    underfox wrote: »
    Other than this it definitly have potential to be ace stuff. Keep up the good work.

    Thank you for the kind words, definitely will :)
  • esDeus
    Sorry for taking some time to post this. Here is the current version:

    Screenshot_Final.jpg

    *I did change the flag as well although it is hard to see from that angle.
  • nastobi123
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    nastobi123 polycounter lvl 8
    wow, I know this is like waaay back in 2014 but this is cool as shit
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