Hi guys!
A few days ago, I keep remembering the good time of playing Time Splitter Future Perfect and the awesome weapon that is the Mag Charger. It's a powerful wall penetration rail gun with a heat signature scope that allows user to see through walls.
So I recreated and remastered the Mag Charger, with very little reference that I could find online. Here's some snapshot of the high poly detail of the mag charger.
At the moment, I am trying to find some nice ways to add details and keeping the model futuristic in a way. Some feedbacks and suggestions are welcome!
I would say this would be fine as a blockout, but a high poly it is not. Look into subdivision modelling and apply those techniques to push it to the next level.
I would say this would be fine as a blockout, but a high poly it is not. Look into subdivision modelling and apply those techniques to push it to the next level.
PS: Loved that game when I was a kid
Thanks for the comments. Some parts of the gun is already subdivided to it's highest quality (The viewport right now shows that the scene has more than 4 million polygons)
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PS: Loved that game when I was a kid
Thanks for the comments. Some parts of the gun is already subdivided to it's highest quality (The viewport right now shows that the scene has more than 4 million polygons)
Some more updates, with wireframes included.
Here's the imgur collections - here