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Blender material troubles.

electronic-fox
polycounter lvl 8
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electronic-fox polycounter lvl 8
Hi all. I'll start off saying that I am not native to Blender, I am a Maya user most of the time.

The issue Im facing right now is this:

I am editing a texture for a model that was handed to me with the texture already applied and visible in the viewport within Blender. I want to replace the current texture with an updated version, so I went into the Texture tab in the properties window (I assume this is the properties window that sits to the right side of the screen) and loaded in the new texture. However, the texture will not update in the viewport, unless I go into rendered view. In textured view it only shows the old texture.

Is there something I'm missing here? I am just used to plonking in a new texture in Maya and having it instantly update in the viewport.

Thanks in advance.

Mike

Replies

  • SnowInChina
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    SnowInChina interpolator
    in the default settings(shading : multitexture) blender displays the last map you opened in your uv editor
    either you load your new map into the uv editor or you switch to the glsl shading mode (hotkey "n", under shading)
    there you can setup your materials like in maya
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