In a tutorial I was watching, the tutor was extruding a neck from the body face and then extruding a head from the neck. He then had two heads, he deleted the faces in the middle and they combined into one. But before he started extruding the neck, he turned reflection off. He had both reflection and duplicate special (instance, -1) turned on until then for mirroring.
My question is, I thought they both did the same thing, ie mirroring. I tried to find the difference by not turning my reflection of and extruding the neck from body face gave me two necks like in the tut, but extruding again to make the head made my manipulator handle go on the instance side ! Surely thats not how its supposed to be.
Can someone pls explain what happening.
For reference, the video tut is
here and the part I am on about starts at 12:20 and is just a minute or so long.
Replies
Mirror creates a static copy and also flips normal for you. It's for used when you're finalizing your model.
I've never really used mirror tho. I just duplicate normally, scale -1 and flip normal manually.
check screens.
this is when I have just extruded the neck. http://imgur.com/niediKW
This is when i hit g again to extrude again. http://imgur.com/RJTd4eA
Check the manipulator location.
Whats the reasoning behind this though? Wouldnt it be simpler to just keep on extruding that face without having to keep selecting it again and again?
(sorry for the noobish questions but really need some guidance/help)