not really a toon thing but i'm looking more close to pixar work they did. in fact, i'm trying to get a style close to presto or other creation done by pixar
I think its important to note that a lot of the style from Pixar's work comes from the actual art content and lighting, not necessarily just the shaders. I think you could probably get a pretty similar look with the skin shader and the GGX specular model that are currently in TB2.
The skin shader can be enabled in the diffusion model (hit the dropdown to swap from lambertian to skin) and GGX can be enabled in the reflection module.
However, if there are some specific shader functions/parameters from Disney's shaders that you would like to see please let me know.
you can fake that for the time being by duplicating your mesh, using a push modifier (if you're a max user)to push the duplicate out a little, then invert the normals of the pushed mesh, and give that mesh a black material.
you can fake that for the time being by duplicating your mesh, using a push modifier (if you're a max user)to push the duplicate out a little, then invert the normals of the pushed mesh, and give that mesh a black material.
indeed, I can do that but it give poor result since I noticed that guilty gear Xrd use something completely beyond than "just inverting the model and give black color" as you can follow this thread : http://www.polycount.com/forum/showthread.php?t=121144 (you can find more info at page 8 or 9)
you can fake that for the time being by duplicating your mesh, using a push modifier (if you're a max user)to push the duplicate out a little, then invert the normals of the pushed mesh, and give that mesh a black material.
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if you set the shadow smoothing to zero, you get a super hard edge which can look pretty cool.
Out of curiosity, what sort of features would you like to see in a toon shader?
The skin shader can be enabled in the diffusion model (hit the dropdown to swap from lambertian to skin) and GGX can be enabled in the reflection module.
However, if there are some specific shader functions/parameters from Disney's shaders that you would like to see please let me know.
indeed, I can do that but it give poor result since I noticed that guilty gear Xrd use something completely beyond than "just inverting the model and give black color" as you can follow this thread : http://www.polycount.com/forum/showthread.php?t=121144 (you can find more info at page 8 or 9)