- If you can, make some volumetric clouds and place them in front of the mountains in the background. This way, you have more depth and layers going on and a less skybox-like look.
- The placement of the buddah statue to the left in the first picture doesn't make much sense. There would be a more dedicated space for it, at least a patch of earth with no grass. It looks more like it was hidden there.
- You could also do with some downsampling to hide aliasing. Right-click the resolution box in the main window, choose something higher than full HD. The image will stretch out of the bounds of the screen, but if you take a screenshot, it will still capture the whole thing. Type capture_file_format bmp in the console, then capture_frames_once 1 and finally capture_frames 1. It will capture 1 bmp in your capture output folder. If you leave away the capture_frames_once thing, it will capture until you tell it to stop, can be good for picking one picture where i.e. birds or leaves are in the perfect position.
Thanks guys and sorry for being silent for a long time))
The scene runs at 40-50fps fullHD on VeryHigh settings. Textures are 1х4096, 1х2048, 1х1024, 2х512, 4х256 and some CE3 built-in textures (256) for sand and grass.
Some trees were made with speedtree, but the main sakura is a retextured CE3 built-in asset) Yep, shame on me, lazy ass))
Particles are custom, as well as their settings etc.
And I spent a lot of time tweaking the ToD settings, especially fog, cuz I was new to it, and...)
Any LODs were made, because it's just a portfolio piece, not a professional playable environment.
The ideas with volumetric clouds and cheating with aliasing are great - looking forward to use it in my next environment)
Brilliant! I love the scale and the mood of this environment. Just a small question, how long did it take you? From the initial blockout to the final polishing touch?
Massive fan of Shinto/Buddhist temples and you nailed it! Simply gorgeous! Some minor details are modeled like the small chains, would have used alpha planes, but could not think of anything else, so excellent job!
It looks almost identical to the Byodo-In Temple in Japan, in terms of both the level layout and colour palette.
Yep, cuz Byodo-In Temple was the main reference. Well, not actually the reference, my goal wasn't to accurately recreate this temple in 3d, but the inspiration came from there))
Wow Censored_ID, this is incredible. Seriously, this scene is soo beautiful , really shows how much work and planning you've put into it!
Did you work from any concept or did you plan/design the entire scene? Would love to see some breakdowns . Looking forward to some more awesomeness from you!
Thanks)) I've planned and designed the entire scene using tons of photo references. Byodo-in Temple was the main one. But the environment as well as some parts of the temple were redesigned for more artistic look)
Replies
Beautiful work man.
And what about particles? Did you made it custom, or its from crytek?
Did you change a lot in TimeOfDay Settings?
Sorry fot ton of quesitons, but I need feedback from someone with greater skills than mine. And Its CryEngine.
Btw: scene looks incredibly good. Good job.
- If you can, make some volumetric clouds and place them in front of the mountains in the background. This way, you have more depth and layers going on and a less skybox-like look.
- The placement of the buddah statue to the left in the first picture doesn't make much sense. There would be a more dedicated space for it, at least a patch of earth with no grass. It looks more like it was hidden there.
- You could also do with some downsampling to hide aliasing. Right-click the resolution box in the main window, choose something higher than full HD. The image will stretch out of the bounds of the screen, but if you take a screenshot, it will still capture the whole thing. Type capture_file_format bmp in the console, then capture_frames_once 1 and finally capture_frames 1. It will capture 1 bmp in your capture output folder. If you leave away the capture_frames_once thing, it will capture until you tell it to stop, can be good for picking one picture where i.e. birds or leaves are in the perfect position.
Would you be able to show some of the separate pieces for the map? Like for the paths and the buildings, I am interested in knowing how you built it
The scene runs at 40-50fps fullHD on VeryHigh settings. Textures are 1х4096, 1х2048, 1х1024, 2х512, 4х256 and some CE3 built-in textures (256) for sand and grass.
Some trees were made with speedtree, but the main sakura is a retextured CE3 built-in asset) Yep, shame on me, lazy ass))
Particles are custom, as well as their settings etc.
And I spent a lot of time tweaking the ToD settings, especially fog, cuz I was new to it, and...)
Any LODs were made, because it's just a portfolio piece, not a professional playable environment.
The ideas with volumetric clouds and cheating with aliasing are great - looking forward to use it in my next environment)
Thanks again guys
I can't really say how long it took me to finish this piece now, because there was a pause for 9-10 month... So I just don't remember))
it got posted in kotaku lol
http://kotaku.com/i-havent-seen-an-asian-style-temple-so-beautiful-since-1626420510
How did you make the "roads"? Are they just stone slabs placed on top of the terrain?
Yep, cuz Byodo-In Temple was the main reference. Well, not actually the reference, my goal wasn't to accurately recreate this temple in 3d, but the inspiration came from there))
Yep, the roads are painted in the terrain editor, and "bordered" with meshes)
Did you work from any concept or did you plan/design the entire scene? Would love to see some breakdowns . Looking forward to some more awesomeness from you!
Thanks bro)) I miss our midnight "McTee" walks T__T
Thanks))