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Maya orthographic camera view.

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JamesTKirk polycounter lvl 8
So I'm messing with maya and one thing just freaks me out.
I got used to orthographic user view because it's more precise when dealing with hard surface objects. So I turned on "orthographic" option in camera attributes and also disabled lock in tumble tool options. And everything was fine until I tried to look at my model from above.
As it turned out maya orthographic camera loses up direction when it passes through zenith.
Is it possible to do something with it?

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