I recently switched to max 2015 and everytime I bake I seem to get black edges on all my seams, a problem I never had before... I can't for the life of me figure it out. Hoping someone has some insight on this! thanks in advance.
To clarify what my problem is, the edges between each smoothing group are not smoothing out and creating 2 different shadings rather than being smooth like in the high poly. I cannot give them the same smoothing group or else I'll have artifacts. I assumed that as long as I split the UV's by smoothing group that it should all come out appearing smooth?
The problem was also visible in UE4. I'll export from a different max if there's any problems with the FBX. Just glad I was able to somewhat resolve my problem.
Replies
Tried resetting Xforms on both the high and low poly, still getting same shading problem.
Yes I am
Careful with 3dsmax 2014, its FBX exporter is broken. You have to export from a different version of max if you use FBX and mirrored normals.
This also might be a viewport problem. Trying viewing the model and normal map in another viewer.
The problem was also visible in UE4. I'll export from a different max if there's any problems with the FBX. Just glad I was able to somewhat resolve my problem.