When I place one transparent object on top of another it looks a bit buggy.
Is it possible to fix this viewport bug in 3d coat at all ? Modo actually has the same bug as well but max can handle it.
3D Coat has somewhat limited transparency rendering capablilites, likely for performance reasons. If you hit 6 to toggle "Low Poly" shading mode it can help fix it, but may introdue other types of transparency bugs.
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