Those sculpts are indeed very impressive. My only critique is that some of them are a bit too detailed, and some of those details are going to get a bit lost ingame. Still, you have some really great shapes and silhouettes, I'm loving those bows!
@Darren@Belkin! Thank you so much, and yes I tend to over sculpt a lot of the items, mostly because that is the part I enjoy most as a sculptor. When going in game, I usually will remove or even dial back on the final details depending on the asset and how much uv space I can get into the item. I will say though, having those extra detail there help with market material and turntables.
The textures look really flat in the in-game and loadout pictures though. Look like mostly flat colours with an ambient occlusion bake? They could use more shading I think. The textures really don't do the sculpts justice imo.
Also how's Mari working for you? Was thinking of picking it up during the recent sale, but I feel like I really don't need more than modo and photoshop for textures at the moment.
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What matcap is that?
@Darren Pinard
I may be wrong, but I believe the matcap from those shots is Gray Metal, available on Pixologic's Download Center MatCap Library.
The textures look really flat in the in-game and loadout pictures though. Look like mostly flat colours with an ambient occlusion bake? They could use more shading I think. The textures really don't do the sculpts justice imo.
Also how's Mari working for you? Was thinking of picking it up during the recent sale, but I feel like I really don't need more than modo and photoshop for textures at the moment.