Final Renders[Original Post]
I wanted to try something different today that was rock or metal so I created a rubber floor.
Going for a dirty rubber floor that has a lot of fresh grunge. Not going for something that has been sun bleached and grey and washed out.
Here is the photo ref I am using.
All materials created using Quixel Suite.
Look forward to your comments and critiques.
Replies
I'd personally get in there with a brush and do an additional layer of work on the material masks and materials themselves to counteract it.
Another dirt pass as well as adding sticky spilled substance to the floor to give it more definition and life.
I would add a little more dirt in the recessed areas.
Wanted to try separating the dirt from the sticky into 2 different reads.
On the dirt I added more in the recessed areas with a harsher edging.
I have gotten feedback that the sticky substance is not reading right on the rubber that it looks like an error. May possibly remove it outright or reduce amount on material.
Here is the photo ref I was looking at when creating the sticky substance.
Look forward to comment and critique.
(I know where you sit)
Tonight I just focused on making the dirt feel blended with the rubber and more layered and not as harsh. Removed the sticky substance.
Removed rounded cube embossed depressed shapes in the negative area and replaced with chipped rubber.
I brightened the dirt by about 10 percent. Had feedback that it was getting lost next to the rubber especially when squinting.