I'm curious how to go about sculpting a barrel the fastest way possible while still striving for hero prop fidelity.
Sculpting 20+ planks to a realistic state seems like a near waste of time for variance that would go un-noticed.
I'm wondering would a popular workflow to be just sculpt ~4 variants and place them around the object?
Just wondering what someone else might do as a smarter approach than go in and sculpt from purely a cylinder in zbrush.
Replies
Step 1= Simple Highpoly and Lowpoly models: http://i.imgur.com/utJf3SI.jpg
Step 2= Baking and textures work: http://i.imgur.com/XMqeGzy.jpg
Step 3= Profits: http://i.imgur.com/FiCLzp4.jpg
http://i.imgur.com/9mw7hdC.jpg
http://i.imgur.com/IPQuCFg.jpg