Found this challenge quite late on but liked the theme so thought I would try and put something together in time!
I like the idea of a grounded battle battle ship for a level design, and so made this the main direction for my concepts. It would encapsulate the sci-fi and ruin aspects of the Unreal Tournament themes.
The first elements I wanted to nail down were the look and feel of the ship itself, and so started off by wipping up a few quick designs to get me started.
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In order to define the shape more fully I jumped into 3ds Max to create a preliminary model for paint over. This process allows me to experiment with shape and form in realtime from all angles.
Having got my ship blocked out, I needed context for it. I envisaged the ship being grounded on a deserted planet, near the equator, in a dense jungle forest with alien rock formations framing a gorge.