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UTMC_Corrosion

Wanted to share some of my process.

Did some Google image searching on keywords: Unreal, Victorian, Machinery, Factory, Art Nouveau, Robotics, Mountains, Streams, Abandoned, etc.

Thumbnails: trying to make some sort of mess with shapes I like from my research. Sometimes I'll cut and paste straight from my research into a thumbnail. From there I'll blend the photo image in by painting into it and using a lot of Levels Adjustments in Photoshop.

http://1.bp.blogspot.com/-pUnyOIlBBqk/U9nBrEXHjzI/AAAAAAAABLM/-mh4y6Dr7Xc/s1600/prelim3.jpg
http://2.bp.blogspot.com/-F05ZDU0UwBU/U9nBrBQBOwI/AAAAAAAABLQ/SvFcsEONE5I/s1600/prelim2.jpg
http://4.bp.blogspot.com/-Ytw4t60eQg8/U9nBpTI2b2I/AAAAAAAABLE/2vdfN7lQMUo/s1600/prelim1.jpg
The images above can be found on my blog: http://iantolmay24.blogspot.ca/

Once I find one of my thumbnails working I cut and paste elements from the working image into a new psd. I then mix around multiple layers of these elements with different blend modes or gradients in photoshop. This in turn creates another mess which lets me see how that one element I liked, can evolve into something new.

Sometimes my thumbnails go nowhere as seen attached.

The paint-over process on the 3D block-ins which have been provided by Epic is tough for me to approach. It's hard for me to get an idea of what to paint; so this where making a mess proves to be fun. I'll copy and paste elements from my thumbnails into the 3D block-in images. From there I make a mess till something starts to come out of the shapes and layers with their respective blends.

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