Hey all, so i recently did a small test of taking an mp5 i modeled and aiming for a 500 vert goal. I can up with this at 900. He said that i still have too many edges, can anyone help enlighten me how you can get so low without sacrificing the overall shape
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I noticed you have a lot of unnecessary quads on the lower receiver which you could probably replace with fewer tris without affecting the silhouette at all. It's also worth considering which areas are going to be closest to the player/viewer and base the density of your geometry on that.
But you want to avoid triangles on your high poly mesh because triangles cause terrible pinching on models that are subdivided. Plus it makes it nearly impossible to continue working in a sub-d workflow with triangles in your mesh.
But you should terminate unnecessary edge loops with triangles on your final low poly mesh.