Hi Guys,
just in trouble with some UVs i want to copy from my 3DSMAX LowPoly Model to an imported decimated zBrush LowPoly.
I Click and drag the UVW Modifier to the decimated Model but nothing happens.
How can i copy my 3DSMAX Model UVs to the decimated Model?
Thanks,
Gazu
Replies
-You has to unwrap your new model.
-You can project diffuse texture if you want to.
-Normal map also has to be created from scratch.
Apply the proper UVs to your low poly mesh
Bring in your low-poly mesh into Zbrush, subdivide it and re-project the highpoly mesh onto the lowpoly mesh.
You now have uvs on your high poly mesh.
The Problem was Dynamesh/zRemesher. I used them and the Result are Crap UVs ^^
So i just reimported my LowPoly with Support Edges, divided the Geometry, exported the HighPoly, decimated it and exported the new low poly with "keep UVs" checked.
So the old UVs are still there now in Max
Thx ^^
This works with any difference in topology, just remember the same projection guidelines in traditional RTT projection, where you may want to use the cage and make sure the models are aligned well in important areas in order to guide the projection operation, etc.
Of course sometimes it needs a little cleanup in a few buggy areas, mileage may vary. But overall is quicker than redoing a bunch of steps in max-to-zbrush-to-max, and all that.