'Ey!
Since hard surface is not one of my strong sides, I forced myself to model something in hopes of a remedy for said weakness; the vintage Ronson Typhoon lighter.
Since I've actually ordered one off of ebay just for this project, I've been measuring, eyeballing and cross-referencing it against the original US patent. The dimensions are pretty spot on. I hope.
Anyway, my goal here is to recreate the physical prop as a fully textured and functional game asset in UE4(PBR), and have it as an active light source in dim areas.
Here's the high poly process I´ve made so far. Still needs the grill-holes-thingies on the side and the indent for the spinny thing.
Wow, my terminology is.. non-existent.
I'll give you a virtual high-five in exchange for feedback! Deal?
Not really sure what the etiquette is for posting high poly wireframes. Never done so. Like, ever..
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And here are the references I'll be working off of.
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