Small update on the face and shoulder armor, first time doing ACTUAL hard surface modeling in zbrush :P I've found it's much much quicker and natural than doing it in maya or max...
crits welcomed
Fleshed out the design of the boots a bit more and added a few secondary details to the clothing. Cloth is always a pain in the ass for me, I'm pretty heavy handed with the dam standard brush, so every piece of fabric I make seems to have the same thickness -___- .... trying to avoid that this time around.
Replies
crits welcomed
The fingers might need a little bit more love though. They're feeling a bit pinched atm.
Made the fingers much thicker and actually gave them some form. Just about through with the secondaries pass....now on to the tertiary!