Hey, I've been working on a naked male base-body to use in a game project I am working on. Considering that this body is going to be a pretty important asset in this project, I wanted to make sure everything was solid before moving on to the low-poly, baking, texturing etc. So, that being said, come at me with your crits!
Here's the zbrush sculpt, the only thing that's missing is micro-detail like pores and stuff like that. If anything looks wrong or bad to you, let me know! I plan on continuing to develop this based on the critiques I get.
Thanks!
Replies
There are quite a number of weird things and missing landmarks from what I see. And your back is most noticeable.
See attachment.
I can't see/identify the the spine of scapula (1). Very important landmark for the back. Trapezius will usually pull straight out from (2) to form a triangular shape in this pose. The only time you'll see it goes zig-zag is if the person raises his arm which moves the scapular.
There is also a weird blob right behind your shoulder. If that is suppose to be Teres major, it needs to run from the bottom of scapula (bottom of dotted blue) and goes below your deltoid.
You need more reference through out the whole body. Pay extra attention to the muscle's direction, too, in addiction to their location.
http://www.oxford174.com/back-muscle-images/
http://www.maximumtrainingsolutions.com/image-files/abdominal-muscles.jpg
Here's my attempt to fix some of the issues in the first version. Same deal as before, I'm looking for feedback on this one as well.