Procrastinating a bit more before the arduous effort of finishing any of these, I thought I'd try a final theme, this one based on the
Liandri Mining Corporation, specifically, an excavation site.
From the start I wanted to do something with a massive
geode; they look cool and could play cool too. I started with the idea that this geode might be lodged in the sheer face of an open-pit mine and covered in striations of dirt like a knot in wood. That, very roughly, looked like this:
That attempt, though, didn't demonstrate much of any functionality as an FPS map, and quickly changed into this:
A bit better, but more elegantly divided it went on to this:
This has ultimately changed again as has the original name of 'UT - Tumor' to the now 'UT - Jawbreaker'. Reading more about geodes and geode cracking, I learned that it's a pipe cutting chain that's so often used to do so. Then it was a quick change from a bicycle chain to the more Unreal feeling chainsaw chain and its teeth, and so the candy came to mind.
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Crit wise, i'll just skip over the fact everything;s a sketch but I think the idea of castle-structures being inside of the geode before you crack it open is a little silly. Like how did they get in there in the first place? totally impossible to build it from inside a rock. This map theme would be a real test on a designer of how visually busy something can be while still being clear.