i will get straight to the point i want to discuss about pirated 3d softwares and the creation of the games, i see many free lancers are using pirated softwares to create characters for games and make a profit,
So what i was wondering was,, that can the 3d models be detected if they are made by a pirated software?.
i making this thread because i want to create my own game and i dont want to be a victim of a guy used a pirated program to create my 3d models.
SO is there a way to learn if your OBJ file was created by a pirated zbrush or any other pirated program?
Replies
my question wasnt about what program is free
thanks a lot thats the answer i was looking for i would like also if u link some more info about it
Its important to immediately by licenses with your extra cash and work as much as you can with youre licensed software. Since ya'know, Games aren't worth going to jail over
ETA: Blender is free and there is amazing art done in it as well. Definitely should check it out before deciding that you want to throw up your jolly roger
It is possible for companies like Autodesk to detect if a model was made using pirated software or a student edition since there are flags in the metadata that would contain specific information about your license (or lack of one.)
If you're making a game yourself and you plan to purchase assets from freelancers, then you should do a background check of the artist first if possible. At the end of the day, if you get a pirated copy asset from them, they get their money and can disappear, but you'll have to suffer the consequences. Also, purchasing assets for a fair price could be an indication that the artist owns their software. If you see somebody selling work for ridiculously low prices, that should set off an alarm in your head.
If you're contemplating developing your own game and making your own assets with pirated software, don't. There is plenty of free software that can get the job done which will allow you to avoid getting shut down, and more importantly, you don't want to be known as the guy or girl that got a big project shut down because of pirated software.
says my friend who could be wrong ... he kinda explained it to me .. but im just to dumb to understand programming stuff
I wanna know more of this :P
Even if the file is tagged, I doubt there is much to ID it as sourced from illegal software. Mainly because, they wouldn't tag it with a product key. The only other identifier, would be if the 'hack' leaves info in license info. For instance, some groups like to license the software under a 'hacker' name, which quickly identifies the software as pirated.
So, overall, I would say no, unfortunately, there isn't a way that I'm aware of.
while you should buy your software (i did!), nobody is checking. when you're the only game in town and you charge $4000 for your software, of course pirated copies will be widely used--and they know this. i gotta give big credit to adobe for offering a reasonably priced subscription option, that's very smart of them!
But the meta data in the exported file proved that it was created by a pirated version of the audio editor.
After a quick google search, you can see they did:
http://www.techpavan.com/2009/05/24/microsoft-deepz0ne-pirated-cracked-sound-forge-windows-xp-audio/
OK, wasn't very informative. The long answer is that for any file directly produced or exported from the pirated application there may be metadata, but for any custom format the only metadata that's there is the one you put in.
The "too much information" answer is for some data you may technically be able to include hidden metadata through steganography, ie watermarking, and through a form of watermarking that survives the various exports. In other words you change the value of vertices or pixels by so and so in a way that's specific to your program and it won't be noticeable by a fleshy human but a cold-hearted program will recognize it. You'll need kinda crazy programmers with intimate knowledge of possible export processes on your team though so that's pretty uncommon, especially for 3D models (whereas the techniques for hiding metadata in images are reasonably well known).