Howdy folks,
In 3ds max I have a character separated into parts ie. left hand,right hand, left foot,right foot, torso etc. I'm trying to skin it with BonesPro with the bone limit set to 4 but as a BonesPro limitation, I can't skin all the parts with eachother at the same time. I have to switch to each mesh and their separate modifier. I was wondering if I could combine all the parts, skin it, then separate the parts back out and keep the skin data. Is this possible or non-destructive?
Replies
With the regular skin, you can combine everything, then after skinning, duplicate the object for each part, and remove the unwanted faces. This preserves the skin unlike a detach.
Google tells me BonesPro can be converted to regular skin so it shouldn't be a problem.