Latest update (7/24/2014):
Perspective view:
Ortho:
---
Been working on this for the last few days. I'm not working from a concept, but I've brought together elements from various references that I liked (vikings, gladiators, akuma, diablo 3 monk, etc.). I think I've taken it as far as I can, and I'm content with the result.
Naturally, I'm turning to you talented people now to tear it apart
Let me know what you guys think!
Replies
Keep going though ~! This gonna be pretty cool.
@Carabiner Its his right arm so the lack of armor is likely for better coordination with a weapon. Its easy to overlook how restrictive (movement wise) armor can actually be. It might not hurt to add some bracers or something light, but as far as heavy armor goes, it would make sense that there isn't any there. Heck, the armor isn't that functional to begin with, if it looks cool, it flies with me. However I do agree with the point you're making; always try to design armor with functionality in mind.
Keep at it
@PyrZern: I've always had difficulties getting the proportions of the hands to feel right (not too small or too misshapen). In theory, the low rise belts are there to keep the outer leg plates from shifting around too much when he takes a low stance (i.e. legs are wide apart). Perhaps they are bigger than they should be at the moment. I do agree about the pants, trying to fix it (sculpting believable cloth is tough).
@Carabiner: The idea in my head is that he would fight with a large shield and a spear/polearm. The large shield would be held by the bare arm, leaving the armoured thrusting arm to do its work with the spear/polearm (since it will be exposed, it needs more protection from counter-attacks).
@ClusterOne + Torch: Thanks! I am still trying to nail my anatomy skills, but I see your point. I always try to keep functionality in mind when I model armour, but it's easy to get carried away and want things to look cool as well!
I did try to spend a lot of time on low subdivisions this time around just to try and get a decent silhouette going before I started going up in detail. Here's the "naked" version as requested:
@sargentcrunch: There are actually a bunch of scars and damage all over his armour but it's just not showing up as much as it should in the render. I will have to ramp it up a bit and make it more apparent.
@butt_sahib: Thanks buddy, much appreciated!
- Went back and revised anatomy + improved gesture
- Tweaked most of the armour into the new position (bracers still need work)
- Added a bracer on the previously bare arm (testing it out)
- Scaled down the necklace (will be redone completely to restore spherical forms)
- Scaled down and re positioned belts
- Tweaked pants + silhouette
- Added scars and damage to armour
- Other miscellaneous hi-res details added
Perspective view:
Ortho:
Keep the feedback coming!