So I have just started getting into making skins. I was trying to figure out what maps to where on the UMP-45 and when I tested it in-game the grip, magazine and a couple of other things were not textured. Any way to get this to work?
If you import TGA without alpha channel then some of parts wont be painted. By default Photoshop don't create Alpha, so you need to make one manually (and save TGA in 32Bit/channel)
Replies