This is awesome work. I think you could have optimize the uv map way more though. What's up with all that space?
lol I wasn't too sure how to make use of all the space for a single weapon. I am working on a new one and I will try to cram the texture map as tightly as i can. Thank you though! I appreciate the comment
Pretty cool! Looks more like an axe to me though. Where is the green underglow coming from? I like it, but maybe you should have some illuminating green thingy on the handle somewhere? Also those spikes could all use the same UV space.
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lol I wasn't too sure how to make use of all the space for a single weapon. I am working on a new one and I will try to cram the texture map as tightly as i can. Thank you though! I appreciate the comment