Hello polycounters,
I would like to get some critiques on my working progress Demon Centaur.
the first images are stylized and a bit exaggerated as far as the anatomy is concern, while the second
one is aiming more towards realism ( I am not sure on which way to take it yet). What do you guys think?
Replies
The face is what brings it down for me. I have no idea what's going on with the wrinkles toward the back of the head and the forehead looks WAAAY to mirror-like bald. The muzzle/jaw design looks more warewolf-y and does not really sell the idea of "demonic". In my mind, Demons are like a mirror that only shows our most undesirable, evil traits. Try making the about less 'protruding' and more like that of a Pitt-bull or Rottweiler, as they have more triangular shaped heads that look more humanoid in a disturbing way. I also say try to make any demon look a bit skeletal. Make the eye sockets and jaw-bones a bit more pronounced, really hammer-home the 'afterlife' imagery.
Just my 2 cents. REALLY cool design, and generally solid sculpting. Please keep this thread updated!
With regards to the face, I think giving him some nasolabial musculature that runs down from his nose and around his mouth would help make his mouth look a bit more natural and more snarly.
but yes, the more you makes things 'make sense' the more they seem cool. Some of the coolest designs in art, industry and science look cool because they are designs driven first and foremost by their use. A jet aircraft looks awesome, but really, it was designed for a purpose, looking cool was never a bullet-point on its engineering sheets. meanwhile you can always tell when something was just 'tacked-on' to look cool. The more you solidify the use and mechanics of your design, the more you can make ANYTHING seem realistic, in-place etc.
KazeoHin - I will definitely touch up the back arms both in relation to the joint position and size of the muscles.
Aublak - Thanks, I will be adding small layers of fat, pores, and what not once I have finalize the over all model.
I have been quite busy and have not had time to really get to touch up this guy much. Here is a quick update of the head ( I think I added to many wrinkles so I am going to have to fix that). Will start to work on the top of the head and horns next, all that area is made of bone.