I'm getting what I think is a display error but I'm not sure. I have the most up to date version of Coat and when the normals are turned on, there are a few places where this shows up. If I break off the effected geo it still stays, and if I triangulate the mesh, it stays but changes a little.
I have the green on there to show it isn't the normal map that is baked incorrectly. (You can tell by pixel density) It displays in other applications fine, and when I bake the normals, the error doesn't show up.
Any ideas? It won't effect the end product at all, it's just annoying to view while working.
Thanks for any help.