So i made a low-poly usb in maya and sent it to mudbox. However, i always get this strange black mesh when i make a normal map, i think it's artifacting but i'm not sure. Sometimes it's just near the edges or sometimes it's more major (the pic i have is a more extreme version of it). Can someone explain what's going on and possible fixes for it.
Replies
http://wiki.polycount.com/NormalMap?action=show&redirect=Normal+Map - check out some points here to do with the hard edges
but it may even be due to duplicated geometry
Regardless of what culmination of things that may cause it you need to change your bad topo.