Hi Pollycount,
I've been using 3ds Max for the past 6 years or so, and I'm about to start university on a 3D modeling and animation for games course. The only thing is that the course uses Maya as it's primary modelling software.
I'm unsure what to do as I haven't ventured into Maya at all, but it's looking like my only option. I've also heard that it's a nightmare moving from one package to the other and your tried and tested workflow is completely ruined.
Does anyone have any tips or advise for me in regards to having to migrate to Maya coming from 6 years of Max?
Cheers!
Replies
Here's the thread, it could come in handy!
But I'll do my best to explain, Maya is very shelf based, and it's specialty definitely lies in animation, and thankfully for you, ever since 2015 came out, they've taken quite a few things from 3DS Max with the new modelling toolkit. Max is a very mechanical program from what I've seen, and Maya feels more like an open toolbox, and it's very user friendly to navigate the menus, as opposed to Max in my experience.
If you're willing to lay down the dosh, Bradley Waschers got a course for both learning how to go from Maya to Max, and Max to Maya. He gave his Maya to Max course for free on his birthday and I've checked it out and it seems pretty good. Check it out.
https://www.udemy.com/3dsmax-to-maya/
Also, the youtube channel for Autodesk Maya has a ton of tutorials and stuff.
And yes, expect your workflow to change most likely. However going from one autodesk program to another is probably not as jarring as saying going from Blender to Max or Maya to Modo.
If your course provides only Maya on campus, then you've definitely got your hands tied, but if you can do both, then learn both if you want, like Max for modelling and Maya for animation. You can send files from one program to the other anyway.
All that matters is, the principles of 3D modelling will carry over no matter what, and that's your ace in the hole, you've got the knowledge, 6 years of work in it too, that's nothing to laugh at.
Anyway, good luck, university is great, I'm in my 2nd year of my course for Game Art and Development and it's been the best choice I've ever made so far, I've gone from knowing nothing about 3D at all a year ago and now I've found a passion for something I never knew I could have, and I love every bit of it. Make the most out of the time you're there!
https://www.youtube.com/watch?v=NV6bjJlpuRM&index=2&list=PLE154DC0BE045C137
I want to echo this as well. Fogbrain mentioned that Maya is very shelf-based, and although you can use shelves, marking menus and hotkeys are easy to set up, and much more efficient.
Marking menus is the dealbreaker between the two imo, and mighty powerful. My custom marking menu practicly doubled my modeling speed. Just make sure you understand the basic UI of Maya before confusing yourself with it.